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climbthehill

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Nov. 24th, 2009 | 10:10 pm

(9:40 PM) Mapping an invisible world:
after a bit of research
demons souls is probably a shitty game
(9:40 PM) REPLACEHUMANS:
isn't it like super balls hard
(9:40 PM) Mapping an invisible world:
no
it's super balls annoying
(9:41 PM) Mapping an invisible world:
somewhat like getting hit by aoe instant kill before you have a persona that can resist it
in P3
(9:41 PM) REPLACEHUMANS:
lol
(9:41 PM) Mapping an invisible world:
and to add to it
if you're logged on to PSN
anyone can enter your game and fuck with you
no way to turn it off
except logging out of PSN
(9:42 PM) REPLACEHUMANS:
that sounds terrible
(9:42 PM) Mapping an invisible world:
yeah
some weeaboos might mistake it as "difficult"
i saw through their bullshit
and just called it horribly designed
another guy said if you had played anything like it before
like Monster Hunter
(9:43 PM) Mapping an invisible world:
you'd find it loleasy
yeah
so the game sounds liek it is build around grief play
and endorses it
and promotes it
both from other players
and the devs
so fuck that
(9:45 PM) REPLACEHUMANS:
the thing is
(9:45 PM) Mapping an invisible world:
the japanese love it
(9:45 PM) REPLACEHUMANS:
brutal game design like that is fine
but only if
ONLY if
no exceptions
(9:46 PM) REPLACEHUMANS:
there are lots of checkpoints
(9:46 PM) Mapping an invisible world:
there are checkpoints
(9:46 PM) REPLACEHUMANS:
and/or save points
(9:46 PM) Mapping an invisible world:
but i couldn't squeeze the frequency of these out of the guy
apparently there is one after each boss
and if you die at the boss, you have to start from right after the previous boss
who knows how far back that is
10 minutes? fine
knowing this type of game
(9:46 PM) REPLACEHUMANS:
sounds like there's not many checkpoints
(9:46 PM) Mapping an invisible world:
it's probably 30-60 minutes
(9:47 PM) REPLACEHUMANS:
which = bad design
(9:47 PM) Mapping an invisible world:
yeah
(9:47 PM) REPLACEHUMANS:
can't really argue with it
(9:47 PM) Mapping an invisible world:
but it works on some people
because they think more time invested is directly propotional to difficulty
(9:47 PM) REPLACEHUMANS:
the only people who think doing an entire level over because the game is pretentious to the point where you need a guide for every coridoor
(9:47 PM) Mapping an invisible world:
and they can jizz over other people when they go on about how much harder their game is
(9:48 PM) REPLACEHUMANS:
are weeaboos and tryhards
is hard*
(9:48 PM) Mapping an invisible world:
yeap
(9:49 PM) Mapping an invisible world:
guess it's why those games don't sell a lot either
(9:49 PM) REPLACEHUMANS:
persona 3 and 4 have that problem to a lesser extent
also published by atlus
(9:49 PM) Mapping an invisible world:
with like 3 difficulty settings
you could have easily reached out to 10 times as many players
and kept it as hard for the HARD FUCKING CORE players
i mean tryhards
however
knowing them
(9:50 PM) Mapping an invisible world:
they're gonna complain the game is too easy bow
and refuse to play it
non-hardcores in my game?
FUCK THAT YO
According to this guy who loves DS
(9:50 PM) REPLACEHUMANS:
i'm watching a video of this game
it looks
(9:50 PM) Mapping an invisible world:
there will be moments
(9:50 PM) REPLACEHUMANS:
fucking boring
:(
(9:50 PM) Mapping an invisible world:
where you can get ambushed
knocked down
(9:51 PM) Mapping an invisible world:
and unable to defend against the followup blows
and die
(9:51 PM) REPLACEHUMANS:
oh man THATS SO AWESOME
(9:51 PM) Mapping an invisible world:
THATS HARD YO
that's also why i hate the tekken arcade bosses
(9:51 PM) REPLACEHUMANS:
I LOVE BEING PUNISHED FOR NOT KNOWING EXACTLY WHAT ENEMY SPAWNS IN EVERY SPOT
(9:51 PM) Mapping an invisible world:
they are imba to the point that they can't ever be made playable
(9:52 PM) Mapping an invisible world:
and have moves like
STUN
KNOCKBACK
LONG RANGE DAMAGE
KNOCKBACK
STUN
DEATH
that's how their battle script goes when you're playing it on easy
difficulty rating on tekken arcade stages are like
(9:53 PM) Mapping an invisible world:
1 1 2 2 3 3 9 10
(9:53 PM) REPLACEHUMANS:
god damn this game looks so boring
(9:53 PM) Mapping an invisible world:
links
(9:53 PM) REPLACEHUMANS:
http://www.youtube.com/watch?v=0MIfCEPDU94
it's like the most generic hack and slash shit you can think of, but everything takes off half your hp in one hit
(9:54 PM) Mapping an invisible world:
yep
he said that
(9:55 PM) REPLACEHUMANS:
but god damn i hate gamers
I AM SO NONCONFORMIST THAT I ROLL WITH A GROUP OF SIMILARLY BRAINDEAD PSEUDO-INTELLECTUALS
(9:56 PM) REPLACEHUMANS:
HURHUR COUNTER CULTURE
IM SO COOL
(9:57 PM) Mapping an invisible world:
yeah
not buying this
(9:58 PM) REPLACEHUMANS:
there has always been a need to look intelligent in the eyes of other people, but when gamers start to do it, the people who are supposed to be the cool-headed intellectuals of the modern world
(9:58 PM) Mapping an invisible world:
are they?
(9:58 PM) REPLACEHUMANS:
and they do it to the extent of thinking games like demon's souls are good
(9:59 PM) REPLACEHUMANS:
i really don't want to be associated with these people
i feel embarrassed telling people that i played video games
play*
(9:59 PM) Mapping an invisible world:
but yeah jibril
looking at this trailer
imagine dying from a single mistake there
you'd have to start fromt he very beginning
and everything respawns of course
(10:00 PM) REPLACEHUMANS:
i need a name for these people
(10:01 PM) REPLACEHUMANS:
hipsters, backpackers, mouth breathers
don't quite fit
something more specific that rolls off the tongue
well actually backpackers is a pretty good word, but it's not entirely accurate
(10:01 PM) Mapping an invisible world:
never heard that used before
(10:02 PM) Mapping an invisible world:
oh rght, you can only take two stabs before dying
(10:02 PM) REPLACEHUMANS:
backpacker refers to people who started wearing backpacks to be "fashionable" because graffiti artists would go around with backpacks that had all their spraycans and shit
(10:02 PM) Mapping an invisible world:
but falling 60 feet is fine?
(10:03 PM) REPLACEHUMANS:
basically another word for "poser"
now it's primarily used to describe stupid hipster kids who listen to fringe hip-hop and think they're part of the whole scene
(10:03 PM) Mapping an invisible world:
i wear backpacks man
(10:04 PM) Mapping an invisible world:
don be hatin
(10:04 PM) REPLACEHUMANS:
):
(10:04 PM) Mapping an invisible world:
there's 4 parts of this stage on DS
so it's 36 minutes apparently
and this is the first stage
death at any point here means restart from the beginning
(10:05 PM) REPLACEHUMANS:
but the average "smart gamer" these days is a stupid hipster kid who rides on the coattails of the intellectuals and thinks they know shit
so i guess it's fitting!
yeah
see
what an awful, awful game
(10:05 PM) Mapping an invisible world:
no its hard
u just a noob

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Comments {4}

Mirage

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from: mirage_ness
date: Nov. 28th, 2009 04:52 pm (UTC)
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It is unlikely to be anything like the elder scrolls.

what makes it bad is that it's "difficult", but only because it's stupidly time-consuming. The video that was linked to was one out of 4 for the first level, and it takes you ~40 minutes to complete it, and the first checkpoint is *after* the boss of the level. If you die, you have to start from the beginning again and do all the slow and boring shit of the stage again, instead of the part that was actually hard and got you killed. It is "hard" because it's unnecessarily frustrating, and people who like it jizz over it because they can use it to show people just how "elite" they are, when the only thing they really are is patient to the point of mental retardedness.

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Zana

(no subject)

from: ze_zana
date: Nov. 29th, 2009 03:07 am (UTC)
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Checkpoints after the boss? That would frustrate the hell out of me. Good thing I'm 100% uninterested in this game.

When did being good at video games become something to brag about anyway?

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